Аддон позволяющий в рейде и не только замерить, кто сколько нанес повреждений, кто сколько вылечил, у кого какой ДПС. При желании в развернутом виде - типы повреждений и т.п. Запись и выдача рапорта во всех видах. Аддон можно быстро и бесплатно скачать с сервера нажав кнопку Скачать с сервера
Описание на английском - оригинал.
DM appears as a frame (window) with a vertical
stack of horizontal meters (bars).Each
bar represents a value for a single player.Bars can be sorted in increasing or decreasing order, though almost
always in the latter.The bar for the
player with the highest value of a given quantity will always be at full
length.Everyone else's bar will be some
shorter length in proportion
to the lead player's value.In addition to the bar itself, various text
can be specified to be drawn over each bar, including the player name, the
value, etc.Moving the mouse over a
given person's bar brings up a tooltip which shows detailed information for a
There are two interfaces for setting program
options: menus and console commands.There are two menus.The main
menu is reached by right clicking on the title of the DM window.There is also a player menu which is reached
by right clicking on a particular player's bar.Console commands all start with /dm and are entered like chat
commands.Use /dm help to get a full
The window can be moved by click-and-dragging on
the title button.Clicking on a player's
bar will attempt to target them. The window can be resized by dragging the
sides or corners, similar to the chat frames.You can also scroll through the bars (when "Self Always
Visible" is disabled) with the mouse wheel.
2) Bar Counts:
When a player is detected doing something we are
interested in, DM automatically adds it to its internal list.The internal list can have at most 50
entries, at which point it is full and NO new players will be added.The number of players in the list, though, is
independant of the number of bars visible on the screen.Generally, there are two ways you can specify
number of bars: 1) as a hard number, or 2) as an
up-to number.The latter is called the
"auto-count" number, and it basically means "show as many bars
as I have player information for, up to this number."
Again, though, it is important to note: the
internal player list is NOT limited by the number of visible bars.
There are two options which override bar
counts.The first is
"Minimize", which causes only the player's bar to be visible.(If there is no player entry one is
automatically created.)The second is
"Show Max", which causes the maximum number of bars (40) to be
shown.You can set up key bindings to
toggle either of these options quickly.
The visible bars by default start at the first
one in the list (for example, the player with the most damage done).The "Self Always Visible" option
can be set which makes it so the players shown is adjusted such that the player
(self) is always visible in the list.
DM monitors the following quantities:
- Damage Done: The amount of damage done by a
- Healing Done: The amount of healing done by a
- Damage Taken: The amount of damage taken by a
- Healing Taken: The amount of healing taken by a
- Curing Done: The amount of cures/decurses/etc
done by a player.
- Idle Time: The amount of time that has passed
since the player has last done something (either done damage or done healing).This is useful for detecting when someone has
In addition, there are 4 pseudo-quantities which
display the same info as the first 4, but only for the current Fight.These quantities can be shown as totals or as
the total divided by the current Fight time, thus providing a type of
DamageMeters has two ways of determining when a
Fight starts and stops.They are quite a
bit different and can greatly effect what your personal DPS value is.The default is "Group DPS Mode"
ON.In this mode, a Fight starts when
anyone you are monitoring (for instance, a party member) does damage.Fights end in that mode when you leave combat.The advantage of this mode is that it
provides a good comparison of the contributions of everyone of a group.
When "Group DPS Mode" is OFF, a Fight
is determined by whether or not a mob is aggro vs. you.This mode is not very useful for comparing
DPS with other group members, but can provide better personal numbers.
DM, by default, monitors yourself, your pet, your
party/raid members, any nearby friendly players, and miscellaneous things like
totems.There is a menu option,
"Only Monitor Group Members", which tells DM to reject nearby friendlies
and miscellaneous things.There are
valid reasons for having both options available. For example, in a pvp
environment data from friendlys can quickly bury your own, and so you'd want to
turn that option on.However, if you are
a soloing shaman you could be interested in how much healing your totems are
doing, for instance, so you'd want the option off.
Note: there is no easy way to distinguish totems
from players, and there is no way at all to determine who dropped a particular
Pets present challenges for DM which require some
understanding on the users part for best results.DM CANNOT distinguish someone else's pet from
a random friendly player. DM CAN tell if something is YOUR pet.Your pet is always shown.
The "Treat Pet Data As Your Data"
option is meant to help people determine what their total (themselves plus
their pets) contributions are.When this
option is on, any data that registers for your pet is treated as if it came
from yourself.If you accumulate data
from one or more pets with this option off, then turn the option on, the pet(s)
data will be AUTOMATICALLY merged into your own. As of v5.8.0 this option also
merged group members' and their pets' data.
Known Group Pet Exception Cases:
- If more than one unnamed pet of the same type
(e.g. Water and Fire Elementals) exists at the same time the events are all
attributed to the same entity.If
"Treat Pet Data As Your Data" is enabled the event data will be
attributed to the last person to be scanned (highest raid ID).
- If there is a duplicate name among pets and
group members the group member will be attributed all the events associated
with that name.The only exception to
this is if the conflict is with you or your own pet, in which case the events
should be attributed correctly, because they happen on different events.
5) Event Data.
DamageMeters can be configured to record stats on
an event-by-event basis. [I'm using the term event to refer to a specific
damage/healing source, such as a melee attack or spell.]While the information displayed isn't
terribly in-depth, it can still be handy for quickly determining how much
various abilities are contributing to someone's totals. Event data for a player
isdisplayed in their bar tooltip.
The downside to event data is that it takes up
quite a bit of memory to store, so by default DM only saves event data for
one's self.It also makes sync'ing take
a *lot* longer (see the section on synchronization).
Here is an example of some DamageTaken events:
Fireball = 300 (75%) 0/2 0% 150 (0 Fire)
[Melee] = 100 (25%) 1/2 50% 50
The entries are:
"Fireball" - Event name
"300" - Total from this event (in this
case, total damage taken)
"(75%)" - Percent that this event
contributes to this quantity
"0/2" - Crits/hits
"0%" - Crit percentage
"150" - Average
"(0 Fire)" - The magic type and your
average resistance (only if applicable)
DM has a system for reporting its data to other
people.It is accessible using the
"Report" menu or via the /dm report command.The former is quicker, but the latter is much
The basic syntax for the /dm report command is:
/dm report [X[#]] [tell target|channel]
X is the report destination, and can be one of
c - Console: Chat messages that you only can
see.This is the default.
s - Say
p - Party
r - Raid
g - Guild
w - Whisper - For example, /dm report w dandelion
h - cHannel - Use the channel name, or number:
/dm report h mychannel
f - Frame - Shows results in a frame (window),
which you can use to copy the text to the clipboard.
# is optional.If specified, it limits the number of people reported to the top #,
otherwise only the currently visible bars are reported.For example, to output the top 10 to raid,
/dm report r10
As far as doing reports via the menu: it works
the same as the console command.